

There are some really satisfying and powerful combos that you can eventually pull off, and the difficulty curve rises nicely to make sure that you have to use them in order to get through some of the tougher battles. And if that’s not enough, you could even top it all off with the Rat’s ability to detonate any enemies affected by poison.

There are some really fun synergies to discover as well – I won’t spoil many, but try the Ranger’s passive ability to add poison to every attack and combining it with the Monk’s Holy Rain that hits every enemy on the screen. In that way, you’re not just unlocking a new form, you’re unlocking all of the potential tools that form’s abilities provide for your ever-growing collection. Every form has their own stats, movement speed, and signature attack that can’t be changed and gives them an identity, but everything else is completely mutable.' So you could equip the Knight with the horse’s gallop ability to make him run super fast and crash through enemies, or you could put the Knight’s shield block on the Ranger to give her a way to defend against enemies that get close. But what’s unique about Nobody Saves the World is that you can take those unlockable abilities and mix-and-match them to any other character. On its own, that isn’t a very impressive list of abilities, and if your only character was the Knight things would get very boring very quickly.
